Generation 2 Cards

Ranger Pack

 * U^Slingshot Card (Fire a stone up to 7 spaces which deals 1 DMG, has a 10% chance to impair the enemy)[1]
 * R^Chakram Card (Throw a chakram in a straight line up to 6 spaces that can ricochet off objects, deals 2 DMG to enemies it passes by or through, has a 30% chance to crit targets hit from behind)[3]
 * R^Archer Card (Shoot a space that is 2-6 away, deal 2-4 DMG which lowers with distance. Can shoot over walls)[2]
 * L^Sniper Card (Choose a target at any distance that is within sight, at the start of your next turn you snipe that target and deal 8 unblockable damage, +2 if the target is in water. Shot can be interrupted)[5]

Protagonist Pack

 * U^Range Card (Deal 2 DMG to any target up to 3 spaces away, cannot shoot through walls but cannot be interrupted)[1]
 * U^Melee Card (Deal 1 + X total DMG to 1 + X targets beside you, X = number of enemies more than allies in a 2-space radius. Cooldown is half if only a single target is hit)[2]
 * R^Uncanny Speed Card (Can only be used during someone else's action. You may move up to 2 spaces before the interrupted action takes place, this counts as a leap)[5]
 * E^Last Stand Card (Triggers when you take fatal DMG or drop to 1 HP and the card is off CD. When triggered you avoid death and you become invincible until the end of your turn. You have +3 MOV and deal +2 DMG until the effect ends)[10]

Time Pack

 * U^Acceleration Card (Choose a target ally within sight, that ally gains double movement for their next turn, their cooldowns go down by 2 at the end of their turn, and cards they use get a head start on the cooldowns by 1 which allows cards with 1 CD to be used twice in the same turn)[5]
 * R^Time Bomb Card (Throw a bomb onto an open space within a 3-space radius, the bomb counter starts at 1 and goes up by 1 each turn. The bomb explodes at 12 or when an enemy enters its 1-space range, dealing DMG to the surrounding spaces equal to the bomb counter. Cannot be destroyed but can be moved and targeted by acceleration)[3]
 * R^Rewind Card (Can be used at any time to undo the last action or effect, does not count as an interrupt and cannot be used if the holder is frozen, stunned or dead)[9]
 * L^Time Stop Card (Stop time for everyone and everything except you for 1 turn. Enemies and allies under this effect cannot make any actions and their cards do not cooldown, passive and map effects are stopped as well. CD starts when effect ends)[7]

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